Gameplay Animator
- Position Type:
- Full Time
- Location(s):
- United States, Santa Monica, CA
- Date Posted:
- Job ID:
- R-121979
Ability to work onsite from our Santa Monica, CA studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I & II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
What you will do:
- Create high-quality animation content in Maya and ensure proper implementation in our game engine
- Collaborate with the Animation, Design, and Engineering teams to create new exciting, mind blowing systemic animations
- Take ownership of projects and provide innovative solutions, including creating documentation
- Participate in motion capture shoots
- Learn Naughty Dog’s unique gameplay systems
- Work with game systems, adhering to efficient and effective practices
- Utilize engine debug tools to identify and resolve gameplay issues in collaboration with designers and programmers
- Provide constructive feedback to improve internal technologies and artistic workflows
What skills you will use:
- Bachelor’s degree in Computer Animation, Computer Graphic Art, or a related degree
- Two (2) years of experience in job offered, or as an Animator, Animator Intern, or in a related occupation
- Experience must include the following -
- Good understanding of human and animal skeletal structures, anatomy and biomechanics, and their application in developing computer generated animation content for video games and other products
- Good understanding of common technologies and workflows for animation sequencing, blending, time and space warping, and animation layering (such as in-engine animation technologies including state machines)
- Proficiency with high-end animation digital content creation software such as Autodesk Maya and MotionBuilder.
Job Site: Santa Monica, California. Work from office required (M-W-F).
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