Architecte - Télémétrie/Software Architect-Telemetry
- Position Type:
- Full Time
- Location(s):
- Montréal, Quebec
- Date Posted:
- Job ID:
- R-121074
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
// ENGLISH VERSION WILL FOLLOW //
Poste - Architecte - Télémétrie
Nous recherchons un·e architecte logiciel expérimenté·e passionné·e par la télémétrie, l'analyse et l'ingénierie des données pour rejoindre notre studio. Vous serez chargé·e de développer la vision technique et de concevoir notre infrastructure en ligne, les différents services backend et les outils de visualisation de notre pipeline d'analyse. Ce pipeline collecte des données provenant de toutes les instances de notre engin de jeu ainsi que de notre environnement de production. Plus précisément, vous travaillerez en étroite collaboration avec notre équipe de développement de jeux afin de fournir des logs et des métriques pour diverses utilisations, notamment l'analyse des performances logicielles, l'analyse des logs et les indicateurs clés de performance (KPI) de production. Enfin, vous serez également chargé·e de la mise en place et de la maintenance des environnements de développement et de production.
Reporting
L’Architecte relèvera du Directeur Technique.
Responsabilités et tâches
Élaborer une vision technique à long terme pour notre plateforme de télémétrie.
Développer, maintenir et optimiser les services d'ingestion et d'analyse des données ainsi que l'infrastructure qui les soutient.
Développer, maintenir et optimiser les applications d'analyse front-end.
Développer, maintenir et optimiser l'intégration des analyses dans l’engin.
Guider notre équipe de développement de jeux dans l'utilisation et la mise en œuvre de la bibliothèque d'instrumentation.
Collaborer avec les membres de l'équipe Télémétrie ainsi qu'avec les équipes de développement de jeux afin de fournir des formations et une assistance (par exemple, révision de code) ;
Planifier efficacement le travail et fournir des mises à jour réalistes sur l'avancement des travaux à votre équipe et à vos responsables.
Maintenir vos connaissances et analyser le potentiel des avancées et des tendances technologiques.
Qualifications recherchées
Au moins 5 ans d'expérience à un poste de responsable de la programmation.
Connaissance approfondie de Rust et/ou C++.
Licence en informatique ou équivalent.
Expérience dans l'optimisation des schémas et des requêtes de bases de données.
Expérience dans l'architecture de systèmes distribués basés sur des technologies cloud natives.
Expérience dans le DevOps utilisant l'infrastructure en tant que code.
Soif d'apprendre.
Qualifications souhaitées
Expérience avec les profileurs de performances logicielles (Unreal Insight, Pix Renderman, VTune, etc.).
Expérience de travail dans AWS (ECS, ECR, S3, MySQL Aurora, Docker).
Datafusion et format de fichier Parquet.
Expérience avec:
OpenAPI / REST API
Typescript / Svelte
OpenTelemetry
// ENGLISH VERSION //
Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.
Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022.
We have made amazing progress in a short time thanks to our talented, passionate team and their excellent contributions. Our first game, Fairgames, is in development for PlayStation and PC. Fairgames is a competitive multiplayer action heist with a vision to build a systemic and evolving world focused on freedom, thrill and playfulness that will entertain and engage players for years to come.
Position - Software Architect - Telemetry
We are looking for an experienced software architect passionate about Telemetry, Analytics and Data Engineering to join us at Haven Entertainment Studios. You will be responsible for developing the technical vision and designing our online infrastructure, the different backend services and the visualization tools of our analytics pipeline. This pipeline collects data from all instances of our game engine as well as our production environment. More precisely, you will be working closely with our game development team to offer logs and metrics for diverse usage, including software performance analysis, log analysis, and production KPIs. Finally, you will also be responsible for delivering and maintaining both development and live environments.
Reporting
The Software Architect will report to the Technical Director.
Responsibilities and Duties
Elaborate long-term technical vision for our telemetry platform.
Develop, maintain and optimize data ingestion and analysis services as well as the infrastructure that supports it.
Develop, maintain and optimize front-end analytics applications.
Develop, maintain and optimize in-engine analytics integration.
Guide our game development team in the usage and implementation of the instrumentation library.
Collaborate with members of the Telemetry team as well as the game development teams to provide training and support (e.g. code review).
Plan work effectively, and provide realistic updates on progress to your team and managers.
Maintain knowledge and analyze the potential of technological advances and trends.
Experience and skills required
5 years minimum of experience as a programming leadership position.
Extensive knowledge of Rust and/or C++.
Bachelor’s degree in computer science or similar.
Experience optimizing database schemas and queries.
Experience architecturing distributed systems based on cloud native technologies.
Experience in DevOps using infrastructure as code.
Thirst to learn.
Bonus experience and skills
Experience with software performance profilers (Unreal Insight, Pix Renderman, VTune, etc).
Experience working in AWS (ECS, ECR, S3, MySQL Aurora, Docker).
Datafusion and Parquet file format.
Experience using:
OpenAPI / REST API
Typescript / Svelte
OpenTelemetry
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.